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Unity + Oculus GO

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Description

In this class we will talk about various research projects we've done at CrossComm using AR And VR and provide an introduction to the XR hardware landscape and XR design fundamentals from the perspective of how XR can be leveraged in academic research. We'll also talk about some lessons we've learned regarding practical considerations, potential regulatory hurdles, etc.

Requirements:
Windows Laptop
Oculus Go Headset (if there are fewer headsets than participants, participants can share headsets within their group)

Topic To Be Covered:
Setting up the Oculus GO in developer mode
Installing/Setting Up Required Java/Andriod SDKs
Installing Unity
Basic overview of Unity functionality
Fundamentals of VR design in Unity
Deploying VR application from Unity to the Oculus GO

Subjects: oculus GO unity virtual reality


Resources


Details

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Status Archived
Date Thursday, April 18th, 2019
Time 2:00pm - 4:00pm
Location TEC - Classroom
Leader Mike Harris
Enrolled 6 of 30
Directions
The TEC (Technology Engagement Center) Classroom is in the Telcom Building. To get there, just walk down the stairs from Perkins/Bostock like you’re heading towards CIEMAS. When you get to the road halfway down, make a right and Telcom is the building ahead of you to the left. The Technology Engagement Center is the first floor, so just enter in the front of the building. The classroom is to the right of the entrance, adjacent to the center circular room. http://maps.duke.edu/map/?id=21&mrkIid=2765

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