Unity + Oculus GO
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In this class we will talk about various research projects we've done at CrossComm using AR And VR and provide an introduction to the XR hardware landscape and XR design fundamentals from the perspective of how XR can be leveraged in academic research. We'll also talk about some lessons we've learned regarding practical considerations, potential regulatory hurdles, etc.
Oculus Go Headset (if there are fewer headsets than participants, participants can share headsets within their group)
Topic To Be Covered:
Setting up the Oculus GO in developer mode
Installing/Setting Up Required Java/Andriod SDKs
Basic overview of Unity functionality
Fundamentals of VR design in Unity
Deploying VR application from Unity to the Oculus GO
Subjects: oculus GO unity virtual reality
|Date||Thursday, April 18th, 2019|
|Time||2:00pm - 4:00pm|
|Location||TEC - Classroom|
|Enrolled||6 of 30|