Generating Computational Three Dimensional (3D) Geographies
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This workshop presents an ongoing body of work in computational 3D modeling. The topic revolves around the simulation and rendering of spatial geographic forms, in particular landmasses, landforms and large scale geologic features (mountain ranges). The body of work exists both as computational data sets and large scale visual art works. Affordances in computational methods involving the generation of specific 3D formal language and the processing of ultra high resolution imagery will be demonstrated and discussed.
About the Instructor
Augustus E. Wendell is an Assistant Professor of the Practice in the Department of Art, Art History and Visual Studies at Duke University. Augustus completed his MFA in Computer Art at The School of Visual Arts and his undergraduate studies in Architecture and Photography at Northeastern University. He has held teaching appointments at Parsons the New School for Design, The New York School of Interior Design, Virginia Tech and the New Jersey Institute of Technology where he was program coordinator for the Digital Design program in the College of Architecture and Design.
Augustus researches the application of computational processes to design, the visual arts and historical research. He has a concentration in the application of image and model based workflows to aid in the study of complex geographic and spatial conditions. At Duke Augustus teaches courses in Digital Imaging, Immersive Virtual Worlds, 3D Modeling and Animation and Historical and Cultural Visualization.
On the day before the session, all registrants will receive an e-mail with a link and meeting information. Please register at least 15 minutes prior to the start of the session to allow time for the system to generate a personalized e-mail with the access link.
|Date||Wednesday, March 24th, 2021|
|Time||4:30pm - 5:30pm|